SULFUR Game Guide
Weapons

SULFUR has 74 listed weapons: 58 guns, five melee weapons, and 11 throwables across ten types. You can compare their types, damage, ammunition, firing modes, and known acquisition methods below. P38 Dirk comes from the tutorial, while Stiffleg sells a rotating selection of guns.

What guns are in SULFUR?

You have 58 listed guns across eight firearm types.

Hover a gun in your inventory to see its type, ammo, damage and fire rate.

Shown at 12:25 in The Homie Dot’s video.

Damage below uses each gun's listed base configuration. Multiplication signs preserve multi-projectile damage expressions.

WeaponTypeAmmoBase damageFire modeHow you get it
P38 DirkPistol9mm60SemiTutorial; returned after death
Socom 9Pistol9mm60SemiStiffleg, Qiosk
Star & WitnessPistol9mm60SemiStiffleg
GravekeeperPistol5.56mm80SemiStiffleg, Haukland Salesman
Beck 8Pistol9mm60 / 66 (preview)SemiStiffleg: rotating stock
SalamanderPistol7.62mm120SemiStiffleg: rotating stock
Bronco 89Pistol9mm90ManualStiffleg, Qiosk
FlickerPistol9mm60SemiStiffleg: rotating stock
UnknownPistolEnergy Cell50SemiQiosk
Hell 'N' BackPistol7.62mm100SemiStiffleg
CavalierPistol9mm60Burst (3)No vendor listed
Terrier URB.Pistol5.56mm104SemiNo vendor listed
Klein BauerPistol9mm60FullQiosk
Snut .38Revolver9mm96Single ActionStiffleg: rotating stock
Palehorse TopclipperRevolver5.56mm128Single ActionStiffleg
.357 BalthazarRevolver7.62mm200Double ActionStiffleg, Qiosk
Wyatt PULSARRevolverEnergy Cell80Semi/ChargeStiffleg: rotating stock
BlackwaterRevolver.50 BMG320Double ActionNo vendor listed
Death's TollRevolver7.62mm192Double ActionNo vendor listed
Breacher 8Shotgun12Ga40×8×(1-8)SpecialStiffleg
MossmanShotgun12Ga40×8PumpStiffleg: rotating stock
Arbiter 2Shotgun12Ga40×8×3BreakStiffleg, Qiosk
AugustaShotgunEnergy Cell50×3×3BreakStiffleg
1889 MarioShotgun12Ga40×8BreakStiffleg
Flock 76Shotgun12Ga40×8AutoStiffleg: rotating stock
MajordomeShotgun12Ga40×8SemiStiffleg: rotating stock
Drifter 9SMG9mm60AutoStiffleg
VredeSMG9mm60AutoStiffleg or Qiosk
Ploika CompactSMG9mm60AutoStiffleg
FerrymanSMG.50 BMG300AutoStiffleg: rotating stock
M3 TermiteSMG9mm66Burst (3)Stiffleg, Qiosk
Deathstar PGSMG5.56mm80 / 96 (preview)SemiNo vendor listed
ValetSMG9mm72AutoQiosk
SongbirdSMG9mm60AutoStiffleg, Qiosk
Chimera RapidSMG5.56mm88 / 80 (preview)AutoNo vendor listed
Ripox MowlockSMG9mm66AutoNo vendor listed
CorpsemakerAssault rifle5.56mm96AutoStiffleg, Haukland Salesman
Catacoil Rapid XAssault rifleEnergy Cell60AutoStiffleg or Qiosk
Type 80 TyphoonAssault rifle7.62mm120AutoStiffleg, Qiosk
M11A2 FiskAssault rifle5.56mm96AutoStiffleg: rotating stock
WingmanAssault rifle7.62mm120AutoStiffleg
Socom ACRAssault rifle9mm72Burst (2)No vendor listed
CYB47Assault rifleEnergy Cell60AutoNo vendor listed
Nightlily 318Assault rifle5.56mm105AutoQiosk
Rektor 100rdLMG7.62mm100AutoStiffleg: rotating stock
DuharLMG7.62mm100AutoStiffleg, Qiosk
Neuraxis F22LMGEnergy Cell50AutoQiosk
WarpigLMG5.56mm80AutoNo vendor listed
Chat-Pardeur 98LMG7.62mm120AutoNo vendor listed
Knop .22Rifle9mm120BreechStiffleg
M182 Pierre-FusilRifle7.62mm200Semi-AutoStiffleg: rotating stock
Tailor Marksman MKIIRifle5.56mm160Single ActionStiffleg, Qiosk
FarsightRifle5.56mm176Semi-AutoStiffleg, Qiosk
Rokua .308Sniper rifle7.62mm200Bolt ActionStiffleg: rotating stock
Dolphin 99Sniper rifle.50 BMG500Manual CockingQiosk
D4RTSniper rifleEnergy Cell500Break ActionStiffleg, Qiosk
Impala GravitaSniper rifle7.62mm400Manual "Bowstring Action"Stiffleg, Jaques De Fector, Qiosk
LongboySniper rifle.50 BMG400SemiStiffleg: rotating stock

What melee weapons can you use?

You have five listed melee weapons, starting with Wakizashi.

WeaponTypeBase damageHow you get it
WakizashiMelee75Default melee weapon
KatanaMeleeNot listedQiosk
SaiMeleeNot listedNo vendor listed
NunchakuMeleeNot listedNo vendor listed
BoMeleeNot listedQiosk

You can swap your default Wakizashi after finding another melee weapon. You cannot manually empty your melee slot.

What throwables can you get?

You have 11 listed throwables, including grenades, jars, and a Proximity Mine.

WeaponTypeDamageHow you get it
DynamiteThrowable600+Stiffleg: rotating stock
Jar of PoisonThrowable40Stiffleg: rotating stock
Throwing KnifeThrowable400Stiffleg: guaranteed stock
Cryogenic GrenadeThrowable0Stiffleg: rotating stock
Sulfur GrenadeThrowableNot listedStiffleg: rotating stock
Stick GrenadeThrowableNot listedStiffleg: guaranteed stock
Molotov CocktailThrowable1Stiffleg: rotating stock
Pineapple GrenadeThrowableNot listedRalphie: guaranteed; Stiffleg: rotating
SnowballThrowable30No vendor listed
Jar of LoveThrowable0Craft it
Proximity MineThrowableNot listedRalphie: rotating stock

Throwables are single-use. You cannot display them on a Weapon Rack.

Where do you buy weapons?

You can buy guns from Stiffleg's rotating stock inside the Church.

His inventory refreshes when you return to the Church. You unlock a wider selection as you explore further. His listed gun selection gives examples, rather than a guarantee that he sells every gun.

Ralphie sells all major ammunition types, Repair Kit, and Pineapple Grenade as fixed stock. You can find her beside the Church. She also repairs guns for coins.

How is weapon damage calculated?

You calculate base damage by multiplying ammunition damage, the weapon class multiplier, and any individual weapon multiplier.

Base damage = ammunition damage × class multiplier × individual weapon multiplier.

AmmunitionBase ammunition damage
9mm60
5.56mm80
7.62mm100
.50 BMG200
12Ga20 × 8
Energy Cell50
Weapon classClass multiplier
Pistols, SMGs, LMGs1.0
Revolvers1.6
Assault rifles1.2
Rifles, sniper rifles, shotguns2.0

For example, Snut .38 uses 9mm: 60 × 1.6 = 96 base damage.

Individual multipliers can change that result. Bronco 89 adds a 1.5 multiplier: 60 × 1.0 × 1.5 = 90.

You can change ammunition with a Chamber Chisel, changing base damage and recoil. Energy weapons cannot change caliber. Weapon quality is fixed for each weapon and does not change its stats.

Why do some damage values differ?

Beck 8 has listed damage of 60, while a 1.0 preview gives 66. Chimera Rapid has 88 versus 80 in that preview. Deathstar PG has 80 versus 96 in that preview.

The preview used a non-public build, so those alternatives remain unconfirmed for the public release. You should check your gun's tooltip before relying on a disputed value.

Energy weapons also have conflicting recoil descriptions: zero recoil versus a small increase in the 1.0 preview. You should not assume every current energy weapon has zero recoil.

What are the best weapons in SULFUR?

You can use Vrede for balanced close-to-medium range shooting, or Klein Bauer for its high firing rate.

Which gun builds should you try?

You can build Majordome for long-range shotgun fire with Late Boom Oil and Dead Center Oil.

How do you remove weapon attachments?

You remove attachments for a fee at the Weapon Workbench beside Ralphie, near the Church.

The workbench returns your attachments. Enchantments require the Baptismal Font instead.

FAQ